Here the tips to be a carry :
1. DO MANY LAST HIT AS YOU CAN
In the game do the last hit is very important. The most common mistakes of a carry is carry just do lasthit task properly . that's wrong. The main principle of the carry is not how to do lasthit well, but how to get lasthit as much as possible
Lasthit doing well is easy even people who are playing Dota for 1 week or 1 month every one can do that. However , they could not farming properly because lasthit gained is not many . With lasthit lot, a carry will get a lot of gold and exp . The carry will not get the gold if it can not do lasthit well. So, you must do many last hit as you can creep or heroe's.
2. MAP AWARENESS
The new Carry will only be able to get lasthit that much when he has a good map awareness. With a good map awareness, he will be able to detect the gang toward himself. That thing brings two major advantages, ganker not get gold and exp when they left their's lane. But carry not lose at all and sometimes still able to get exp when hiding.
A carry is better able to avoid gank with his awareness sense, but carry great being able to predict the flow of the game a few steps ahead than others. This is very important because it will be able to get lasthit very much.
Example :
A carry in sentinel was doing farming in the lane on the minute 19. Then he saw a large creepwave of the Scourge in the middle and down. With good sense, he was able to predict creepwave will reach close down on 20 minutes and creepwave mid tower will arrive near the middle 22 minutes Then, a few seconds before the 20 minutes he will be tele tower to the bottom. When he managed to spend creep and encourage the lane for 30 seconds, meaning he still has time 1.5 minutes before arriving creep in mid lane. Therefore, he would go to the mid lane while farming in the forest. Because he managed to push the lane below, Scourge will soon go to the bottom lane because they feel danger because their tower was attacked. The carry is able to do farm in the forest and again he will get a lot of gold in mid lane at minute 22. See, it is much more effective than settle in the upper lane. When the carry just settle in one lane, he could not find his farm when enemy comes to the lane and disrupting the farming.
3. DON'T DIE!!
One thing that you must remember is don't die. When you are in dangereous situation you must retreating. Read point 2, when you have awereness sense you will easily control the game.
For a carry, a score of 0-1 is much better than 5-2 or even 8-4. When a carry dead, he will not get a farm at all. Ok, maybe he got the gold and exp lot of killing hero, but he will get more if he did farm. Imagine if he managed to kill 1 or 2 hero, but he had to wait for 1 minute respawn. Maybe he gets 200 or 500 gold from the killing, but he still lost the gold due to die. Then imagine how many creep that he can kill it for 1 minute. The results of the farming for 1 minute more than the result of killing 2 heroes. If the strongest hero in the first team there, the enemy can push and carry the team from the risk of losing tower.
This is where the biggest advantage of passive carry. Carry active are more susceptible to die because he is often faced with an enemy. Given the importance of survival for a carry, carry active should be careful in killing enemies. Better to let the enemy run away rather than forcing chasing, killing, but later died.
4. TEAM FIGHT
Gold from winning the team fight is more than the gold from th creep . Even if a carry does not succeed in killing even though he 'll still get gold and exp if he survived the war . Therefore , a carry should have a good game sense to decide whether he would go to war or not . Teamfight be followed by a carry is teamfight that can definitely be won by the carry's team . The reason is , when teamfight that followed defeat, he had wasted time that should be used for farming. Therefore , a carry must always remember to bring a telephort to get into a teamfight that can be won. When he knew that the outcome of the war is lost ( even he come to help ) , the carry just creep farming.
5. DON'T UNDERESTIMATE THE ENEMY
As the hero who gets protection and big rations for farming, a carry should repay the team by winning the game. The most frequently encountered is , one who felt himself strong carry forward into the enemy base , against the many enemies at once , die , and the enemy managed to turn around to win the game. All farm , items , and levels becomes useless when the game is supposed to be won instead turned into defeat . Therefore , the game must be completed as soon as possible without messing with the enemy.


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